Its shameful that such disregard for canon/lore, and sheer common sense exists. I had an argument with someone about this one time, and I could never get a response much more articulate than "Its awesome! Why not have it in?". I feel as though I don't have to explain why reactive armour of practical use, on such a small 'vehicle' is a bad idea, but feel free to ask why if you're uncertain.īut the jetpack? This is just silly, its blatant shoehorning of gimimcks from modern FPS games. This isn't even getting into the enclave armours, which visibly have different proportions, and who's design was entirely postwar by different entities.Īnother strange thing added, was reactive armour mods, and a jetpack. We know for a fact taht T45 uses servos, while T51b uses hydraulics as a means of locomotion, and that while T45 has plates and servos attached to an inner suit (You can even see the attachment points on the inner suit, in the standalone 'recon armour' suits), the T51b appears to be a combined plate and ballistic weave design, utterly separate in all but the most vague of design similarities. ![]() ![]() I had a heated debate recently on another forum, where I expressed my dismay with the 'power armour frame' system, which I find to be against the established canon. It always bothered me that in fallout 4, these massive plates of metal and synthetic materials just chip away like it was nothing.Īnother issue is the size, in every fallout, barring 4, you could carry at least one suit on your person, which I can only assume is a combination of Fallout physics being silly, or that power armour can be 'folded' for storage. Simply no man portable suit is going to have that much protection, so its obvious suits were made to take out tanks via a combination of shrapnel protection, coaxial machinegun resistance, and the ability to provide massive firepower on the infantry scale (Fat mans, and such). Your average 1950's tank (Tactics had a sherman, which is a WW2 vintage tank) had upwards of 200mm plus of armour penetration. ![]() 50cal's energy output.īut consider it covers your entire body, and grants inhuman strength, allowing a man to carry miniguns and missiles launchers like it is nothing. We have a citation that the shell of the T51b can tank 2500 joules of kinetic energy, this is comparable to large rifle rounds, and is smaller than a. I've had a lot of debates with people on other forums as to how 'tanky' power armour is, and I think some people interpret it wrong. These armours appear to also run on fusion power, with a lifespan which is also 'basically forever' as far as gameplay is concerned. T45d ran off of energy cells, but by Fallout 3 it appears they now run on similar fusion packs, as they don't suck up energy cells.Įnclave armours, Mk 1 and 2 were nearly (if not entirely) identical in appearance, but the Mk2 was made from superior materials, and was a better armour. T51b ran off of a microfusion pack, which seemingly lasted 'forever' (120 years, and I assume that means 120 years of USAGE). This is further reinforced by NCR being able to use the shells as heavy armour, by removing the servos of T45. ![]() I've played fallout 1, 3, and NV, and I understand how 2 works like 1, and 4 introduced what are basically mecha running on AA batteries.Īs I understand it, while obviously large, from the sprites in Fallout 1-2, they were manportable.
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